Cartoon Animator 4 ( previously referred to as CrazyTalk Animator) is a 2D animation software application developed for both simplicity of entrance and productivity. You can turn photos into computer animated characters, control characters with motion capture, create lip-sync computer animation from audio, accomplish 3D parallax scenes, produce 2D visual results, gain access to material resources, and also possess a extensive photoshop pipeline to rapidly tailor characters for videos.
- Quickly Transform a 2D Face into a 3D Head Talking Character
- Enhanced Sprite-based Head System for Head
- Motion Capture For 2d Animation
- Perform-to-animate 2d Cartoons
- Synchronous Full-body Motion Capture
- Effortless Upper-Body Live Performance
- Increase Productivity with Multi-pass Recording
Head Creator
3D Head Developer of Cartoon Animator 4 transforms 2D art into 3D styled characters with approximately 360 degrees of motion for deeply abundant efficiencies. Photoshop round trip combination for editing multi-angle characters in and out of 3D Head Developer.
You can customize them with special personalities from a lot of facial templates, utilizing completely interchangeable facial parts to establish a character. G2+ has even more enhanced G2 heads, offering smoother animated results by utilizing Free Type Contortion between expressions, needing a minimal amount of sprites.
You can develop morph-based characters from 2d pictures, permitting users to create smooth facial animations and talking expressions by changing the images.
Develop hybrid characters by integrating morph-based heads with vector-based animation bodies. Put lips on any object use the lip-sync talking animation feature.
Animate in Less than 10 Seconds
- Do complex animations by using pre-animated motion clips.
- Easily blend and edit motions in the Timeline.
- Add character motions from a vast motion library or Content Store.
- Converting 3D motions into 2D animations.
Intuitive IK/FK Character Motion
A easy and functional design sets Cartoon Animator apart from other 2D Animation tools. The intuitive IK / FK system auto-switches so that character posing for animation is fluid and logical. Just lock the character feet for perfect non-sliding foot contact, and lock the character hands for precise interaction with props and scenes.
Hand Pose Editor & Natural Gesture Selections
Access a library of bone-hand pose options, which includes reaching, holding, counting, sign languages, and casual ones. Set hand pose keys in the timeline for smooth gesture animation and alternate palm facing via Hand Flip track.
Motion Key Editing
- Sample Motion Clip helps to turn a recorded motion clip to keys for further editing choose to Optimize Keys for reduced key frames
- Specify the sampling range to Selected Parts and simplify keyframe editing along with timeline performance.
- Use Collect Clip to turn selected keys into a motion clip for further use
Curve-based Motion Key Editor for G3 & G3 360 Characters
- FK and IK pose editing for all G3 & G3 360 bone-based characters. By combining pose keys with motion curves
- you can instantly create professional cartoon animation results in seconds.
2D Motion Key Editor - Body IK & FK Control
- 3 Modes to set character animation keys: Pose Transform Body Sprites and Face.
- Use Pose mode with IK editing for character posing; use the Body and Face modes with FK editing for key-framing and motion layering.
- Select individual or multiple body parts to puppeteer by dragging your mouse cursor around the editing area.
Body Puppeteering
Use a mouse or any other handheld device to create a character's body animation. Simply select the body parts and puppet behavior, and control the animation as you playback or record in real-time.
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